#interactivefiction

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  • Mailbag: High-Agency Narrative Systems

    Published: 25/05/2017
    Today’s mailbag entry (at the request of the submitter, anonymized and edited a little) gets into the question of how to create salience and quality-based narratives and other similar games, giv ... Read more
    Source: emshort.blog
  • Mailbag: Writing for Versu

    Published: 18/05/2017
    @craigtimpany writes: You’ve covered Versu’s architecture, but I’m curious what that was like to write for… In particular I’ve been wondering how very non linear tools af ... Read more
    Source: emshort.blog
  • Mid-May Link Assortment

    Published: 15/05/2017
    Events Spring Thing has closed and the results are now available: congratulations to Bobby and Bonnie, Guttersnipe: Carnival of Regrets, and Niney. The Machine Learning for Creativity workshop is acce ... Read more
    Source: emshort.blog
  • End of April Link Assortment

    Published: 30/04/2017
    Events May 1 in Cambridge, MA, Salon 256 shows off creative computer programs in 256 bytes or less; Nick Montfort presents some of his work there. The Spring Thing Festival of Interactive Fiction is l ... Read more
    Source: emshort.blog
  • JavaScript front ends for Inform Games

    Published: 30/04/2017
    I initially titled this post “Glulx-compatible Vorple,” but felt that possibly that headline wouldn’t convey much to authors who aren’t already familiar with the esoteric edges ... Read more
    Source: emshort.blog
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