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  • BRE Engine Architecture

    Published: 21/05/2017
    Hi, community. BRE is a rendering framework or engine (under development) which purpose is to have a codebase on which develop techniques related to computer graphics and also to apply the stuff I lea ... Read more
    Source: www.gamedev.net
  • Repeatedly using Async

    Published: 21/05/2017
    Here's my question: if about 30-60 times a second I receive new data that needs to be processed, does it even make sense to consider using async with a future? A future, when called, always has to ret ... Read more
    Source: www.gamedev.net
  • Do I have a use case of a Navigation Mesh Manager?

    Published: 20/05/2017
    I know if I open up a mesh, the navigation mesh will be either generated or loaded from file with the asset. But in some uncommon cases, like I sometimes attach a navigation mesh with a truck, and tha ... Read more
    Source: www.gamedev.net
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