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  • [Enet] Multiple Client connections

    Published: 24/05/2017
    I'm developing a client/server for a simple game I'm making, but I have no clue on how to handle several clients? I've read a few threads here and there with the same issue, but no "solve" was posted ... Read more
    Source: www.gamedev.net
  • Simple Touch Control by uDrawR

    Published: 24/05/2017
    The main purpose of this Simple input touch Unity package is to provide a simple function to enhance the effectiveness of developers who would like to focus on their algorithm and core functions rathe ... Read more
    Source: u3d.as
  • 2D Urban Cars by looneybits

    Published: 24/05/2017
    2D URBAN CARS. Pack of 2D urban cars and sound effects meant to be used in your motor game project. Content: • Mobile friendly textures. • Layered .SVG files included. • .PNG files included. • 5 Car m ... Read more
    Source: u3d.as
  • City street pavement materials by Gnarly Potato

    Published: 24/05/2017
    This pack contains 27 materials for modern city street walkways. Texture resolution is 2048*2048, height maps included. 17 tiles 3 asphalt variations 3 manhole covers w/ alpha 2 drainage covers w/ alp ... Read more
    Source: u3d.as
  • Shadow Fixer by ashkatchap

    Published: 24/05/2017
    Using Normal Bias of the directional light sometimes results in seams in the shadows. Use this asset to fix those seams by casting the shadows with an automatically cloned mesh whose normals are prepa ... Read more
    Source: u3d.as
  • Super Camera Anchor by KaiClavier

    Published: 24/05/2017
    Any GameObject can be anchored to a camera with Super Camera Anchor ! It's the perfect tool for creating a UI without having to use Unity's UI system. – Online Documentation Total Control The anchor p ... Read more
    Source: u3d.as
  • Weird file dependency issues

    Published: 23/05/2017
        I'm finishing a .NET project, and getting ready to distribute it.  At this point, the only thing I care about is that it will work on whatever computer it's used on.  &nbs ... Read more
    Source: www.gamedev.net
  • Scale Texture2D DirectX11

    Published: 23/05/2017
    d1own vote favorite   I'm using Desktop Duplication API. After I call AcquireNextFrame I get a Texture2D from the API in Full HD resolution. I would like to resize it and make it smalle ... Read more
    Source: www.gamedev.net
  • Want to say hello =)

    Published: 23/05/2017
    Hello, world =) I think, this is how all programes beginned. Im the new person on this forum, i dont know much about local rules, and my english sounds like piglet yelp, but I hope you will forgive me ... Read more
    Source: www.gamedev.net
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