How to have server and clients agree on new object IDs with client-side prediction and mutlthreaded updates

Published: 12/02/2018
How to have server and clients agree on new object IDs with client-side prediction and mutlthreaded updates
Source: WWW.GAMEDEV.NET

What I need is to be able to create objects/components and assign them unique IDs in both the server and clients, at the same time (so, client-side prediction), and given that objects are created on multiple worker threads (order of creation is not deterministic) in such a way that the server and clients all agree on this ID. I want to use the ID to sync the object/component data from the server t

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