what did I wrong about computeshader

Published: 22/06/2017
what did I wrong about computeshader
Source: WWW.GAMEDEV.NET

I wrote computeshader to blur image. But it returns black texture. actually I'm not using FX file and effect library. I use hlsl file and I bind it to pipeline myself with direct api. I have 2 hlsl files which do vertical, horizontal blur. here my CPU code which executes computeshader. void BoxApp::callComputeShaderandBlur(ID3D11DeviceContext * dc, ID3D11ShaderResourceView * inputSRV, ID3D11Unord

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