Some minor design decisions to make

Published: 22/06/2017
Some minor design decisions to make
Source: WWW.GAMEDEV.NET

I am always feeling that I should process the movement within the movers (pathfinders) themselves. But I have a small decision to make, there should be some compromise by now. Consideration 1: (one interface preferred) When 2 different movers, such as astar and the hierarchical astar both produce waypoints of same kind, it should be more convenient to give a consistent interface for both HPA is no

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