We use OpenGL ES2.0 for our game. On iPhone6 series, the IOKit has very large swapped size(100MB for just one resource, 0 resident size and 0 dirty size) which will lead to crash, for the same setting, almost no swapped size on iPhone 5 and 7 series...(attached images are iphone 5,6,7 in order) Our textures are mostly 1024x1024, 512x512, one 2048x1024 any ideas?
Skull & Bones isn't just about blowing other people's pirate ships out of the water in player-versus-player battles - the game has a story-based campaign, too. A spin-off from Assassin's Creed: Bl ... Read more
Overwatch’s recent patch added one thing console fans in particular have been asking for. For the longest time, Blizzard has done a number of cross-game promotions for most of its titles, and Ov ... Read more
Although I typically use Groovy to write JVM-hosted scripts to be run from the command-line, there are times when I need to parse command-line parameters in Java applications and there are a plethora ... Read more
I’ve been hearing about A Door in a Wall for a while, and reading the rave reviews they get from escape room and immersive theatre review blog The Logic Escapes Me. This month, we decided to hir ... Read more
The first details about Amy Hennig’s Star Wars game at Visceral has reportedly leaked online. The mysterious Visceral Games Star Wars project lead by former Uncharted main writer Amy Hennig, has ... Read more
Hey everyone, Josh here to discuss the units that are available in the Blades of Khorne. This time we’ll be discussing one of a competitive general, Lord of Khorne on Juggernaut. For more tactic ... Read more
Like the kind of .io games... Presumably a central server backend and the client runs in your browser using HTML5. Back in the day I would've used Flex/Flash but those days are gone, however I'm not a ... Read more