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  • Multiple vertex/pixel shaders

    Published: 3/12/2016
    This is a pretty basic question, but the HLSL documentation and guides out there are pretty scarce and disappointing...   I've learned that vertex and pixel shaders are executed by the graphics p ... Read more
    Source: www.gamedev.net
  • Which Gamepads To Support?

    Published: 3/12/2016
    I have a Logitech wireless gamepad which I'm using as I add gamepad support to my game, but there is of course no guarantee which gamepad the user might have. My initial idea was to prompt for configu ... Read more
    Source: www.gamedev.net
  • Basic Trigenometry Question

    Published: 3/12/2016
    After a long break from math I started taking another crack at it. I'm not sure I'll ever get to this graphical stuff, but I'm sorting through a trigonometry link.   https://www.raywenderlich.com ... Read more
    Source: www.gamedev.net
  • Question about InterlockedOr

    Published: 3/12/2016
    Hey Guys,   I recently have a bug in related to atomic operation: void InterlockedAddToUpdateQueue(uint3 u3BlockIdx) { uint uOrig = 1; InterlockedOr( tex_uavBlockStateVol[u3BlockIdx], BLOCKST ... Read more
    Source: www.gamedev.net
  • PDF derivation in UE4

    Published: 3/12/2016
    Hi all,   In Karis's 2013 course notes for PBR in Unreal Engine 4, he states the PDF used in importance sampling in shader code: // Incident light = SampleColor * NoL // Microfacet specular = D*G ... Read more
    Source: www.gamedev.net
  • Hello! New and seeking advice.

    Published: 2/12/2016
    Hey, been trying to get into game design and/or development for awhile but lacked the discipline. I am completely new to the subject and require guidance, but hopefully by telling you my strengths and ... Read more
    Source: www.gamedev.net
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